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3ds Max logo3ds Max Integration2D DXF → 3D (OBJ/DAE)OBJ + DAE export

Let Planeva build the shell—Max artists build the masterpiece.

DXF → clean OBJ/DAE geometry in seconds, then push Corona/V-Ray quality without wasting hours on wall poly-modeling.

3ds Max is where final image quality is crafted. Planeva protects that time by removing the repetitive "line → extrude → fix" loop from your pipeline. Generate a reliable architectural shell from DXF, import as OBJ/DAE, and focus on look-dev: lighting, materials, proxies, and camera language.

Planeva is not a render engine. It is purpose-built automation that turns disciplined 2D plan data into clean, production-ready 3D geometry (OBJ/DAE) in seconds—so your team spends time on design and visualization, not manual shell modeling.

How it works

A simple 3-step flow

Step 1

DXF in

Start with disciplined plan layers (walls/cores/openings) and a consistent unit setup.

Step 2

Automate the boring part

Planeva converts plan signal into a clean, editable 3D shell suitable for production scenes.

Step 3

OBJ/DAE to Max

Import into 3ds Max and move straight into Corona/V-Ray materials, lighting, and render output.

Why this integration matters

  • Cut setup time before look-dev on high-end ArchViz shots.
  • Fewer geometry issues across revisions—swap the shell, keep your material/lighting work.
  • Better consistency for teams: one automation lane, many artistic outcomes.